Alembic in.
Shape keys out.
Direct `.abc` poly-mesh sampling for Blender, designed to bypass slow per-frame cache evaluation and turn stable-topology animation into native editable shape keys.
Built around the actual bottleneck.
The add-on reads mesh samples through a compiled Alembic backend instead of relying on Blender to re-evaluate the Alembic cache through the normal modifier/depsgraph path for every frame.
Use the Alembic C++ library to read poly-mesh samples directly from the archive.
Build the result topology once, then bake sample motion into Blender shape keys.
Use GPU max-delta checks to help skip identical samples on very large caches.
Artist-facing, production-minded.
Inspect mesh count, sample count, vertex count, face count and backend details first.
Map the Alembic sample range onto a chosen Blender start and end frame.
Heterogeneous topology is rejected instead of creating unsafe shape-key data.
Applies Alembic parent xforms during sampling for closer source hierarchy orientation.
Stop a long operation while keeping any shape keys already baked.
Purpose-built for poly-mesh caches rather than trying to replace Blender's full Alembic importer.